Role: Managing Director, Executive Producer for Gramercy Tech
End Client: Various
The Product: Training GO is an iOS training tool based on the wildly successful Pokemon GO game. The gameplay is designed for indoor spaces and utilizes bluetooth beacons to triangulate the position of the users in play.
Once a user enters a pre-defined space, “Quiz Stops” appear allowing users to click and complete a multiple choice question before they enter the AR experience of capturing a 3D model projected into the space which reinforces the main theme of your training session.
Users are awarded points for answering the question correctly, the number of attempts needed to capture the 3D object and time required to complete the task. Point totals are then collected and displayed on the leaderboard.
My Role:
Creative Director
AR App Software Lead
UX Research Partner
Prototyping & Playtesting
QA & UAT
ASO (App Store Optimization)
Deployment (iOS & Android)